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#Particle playground unity free
Additionally i created a free version featuring Admob integration. So i came up with this game created in Unity and released on all mobile platforms ( iOS, Android, Windos Store ). Of course budget restrictions where tight. I was given almost unlimited freedom for some new ideas and visual concept. In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic “Yetisports”. _ Yetisports 1 – Remake of the classic Flashgame
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“Flying Logos” – Various Flying Logo Anims, 3ds Max, After Effects “Earth Views” – Some Earth-from-Space Anims, 3ds Max “Red Bull TV”, Project Concept Presentation, 3ds Max, After Effects “Icemania”, Eishockey WM, Partyteaser, 3ds Max
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“Icemania”, Eishockey WM Banner Commercial, 3ds Max “Generic” – Motorcycle Expo Booth Eyecatcher/Teaser, 3ds Max, After Effects “Caveman Jump”, Gameplay Video, Flash, 3ds Max Get the latest Flash Player to see this player. Here is an unsorted collection of some past demo clips.Īll of them show results of complete solo efforts (except mentioned otherwise) _ Some older animation clips ( Flash Video ) Just click here to request the playable link Want to try PenguinXRun 2 in the browser right now ? Only setting the target platform to the respective value is still required of course in the Unity Editor.
#Particle playground unity windows
Additionally the game is now almost completely platform agnostic and can be deployed onto Desktop ( Windows/OSX/Windows Store) and Mobile ( iOS, Android, Blackberry, WP8, Windows RT ) without any additional efforts required. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes.
#Particle playground unity update
Massive update and refactor of Unity based game PenguinXrun. For the wrapping simulation, Lucid peformed pleasently fast, even more so when compared to 3ds Max’s standard cloth solver…Īnd here is a viewport capture of the wrapped character and some quick Mental Ray renderings of the outcome. You will notice some penetrations here and there ( finger and ear ), but i’m sure another tweak cycle would solve those issues. I did not have much experience using Lucid before that but still was able to produce a convincing result after about one hour of experimenting. So i thought to start a short experiment using Lucid for this.
#Particle playground unity how to
Since i applied to the beta some time ago, i was ready to give it a short testdrive.īy coincidence i stumbled over a request for help on cgsociety how to wrap something in plastic, shrink wrapping foil. They pump out beta versions at a quite fast pace. Top.ģds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. _ Experiment: Using Lucid Beta to shrink-wrap Geometry Here are two character drafts i created some time ago for mobile games i started to develop… Without much additional chitchat, here’s a quick and raw dump of some images i created while testing the pre-release plugin Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan. I had much fun testing this really capable renderer.
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Top.Īutodesk finally announced the MaxToA rendering plugin at Siggraph 2016. _ MAXToA – Arnold for Max render plugin announced
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Still requires the Unity webplayer plugin of course… Stay tuned for more updates and improvements over the coming weeks. Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Top.Ī quick update of my Unity Demo Room project: _ Unity Demo Room Update to Unity 5 (Enlighten) & SSR Outdated Samples & docs available OLD WORK (2006) (weblink) For current work samples, please g et in touch and send me an Email Please note that the content on this page is neither up-to-date nor complete.
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